![]() ![]() The reds are FBX files and white are OBJ's. I can confirm that the clothing comes in way worse than the figure as an FBX into Cinema 4D. Obj is perfect, and you can verify this by exporting the character as obj and clothing as obj to see which is misbehavingĪlternatively, you should be able to use obj in C4D, and use that as the morph target in the pose morph tag, because their vertices match The secondary corrections are present and the motions are identical Knee bend exported from DS into Mobu, or do the knee bend directly in Mobu, then export from Mobu, the FBX is that imported correctly into C4D and match DS. Other programs can interpret it correctly for example if you load that R. You can see an example in this thread (it's not a bone orientation problem) This causes a different motion than how it's interperted in DS Basically, the secondary connections and links are not active in the C4D importer. Note that FBX bends, character motions are not interpreted exactly as DS from the DS FBX export - in some programs like C4D, and others - because there is lack of applying JCM's, JCJ's, MCM's. ![]() Which one is causing the problem ? character or clothing? or both ? 1) Check the pose morph tag in C4D that everything looks ok no doubled up morphs or extraneous values being keyed in.Ģ) FBX work from DS directly can be trickyĭoes your FBX character match? ie. ![]()
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